威尼斯赌博游戏_威尼斯赌博app-【官网】

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威尼斯赌博游戏_威尼斯赌博app-【官网】

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DIGISTA - The Digital City

Information

Start of project: 01.09.2018
Duration: 3 years
Funder: BMBF (Bundesministerium für Bildung und Forschung)
Contributing researchers:?? Ruben Schlagowski???
Atelier Hurra GbR, Berlin

About the Project

Summary

The goal of the DIGISTA project is to analyse the changing significance of the materiality of media technologies for communicative practices in public urban space. The object of analysis will be both the visible traces of public communication practice and their invisible material media infrastructure. The research network of DIGISTA is interdisciplinary and unites perspectives and institutions from communication science, architecture, cultural sociology, and computer science.

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? Dr. Tobias Baur

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The chair of human-centred multimedia is participating within the subproject "Future scenarios for the augmentation of urban environments", in which objects of the urban environment are augmented to research new paradigms regarding their context of use and interaction concepts.

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Subproject: Future scenarios for the augmentation of urban environments

The significance of digital communication objects, in particular, is analyzed from two distinguishable, yet closely interwoven perspectives: On the one hand, the often invisible materiality of media infrastructures (e.g. sensors, cameras, telephone booths) is investigated. Invisible does not mean accessibility for sensual perception, but rather the inconspicuous, hidden and at least subordinate significance that these forms of materiality have in everyday life. On the other hand, visible and present communication objects and symbols are examined for their regulative functions and interaction contexts. Four subprojects examine communication objects and media technologies in urban space.

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Research Questions
  1. Which factors influence the relationship in interactions of people with augmented objects?
  2. How can the learning capacity of technologies and Augmented Reality be used to address problems in the negotiation of usage rules with medially augmented objects in public space?
  3. How will users experience interactions with medially augmented objects in public space in the future?
Consortium
  • 威尼斯赌博游戏_威尼斯赌博app-【官网】 of Augsburg
  • Museum for Architecture Schwaben/TU Munich
  • 威尼斯赌博游戏_威尼斯赌博app-【官网】 of Leipzig

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