威尼斯赌博游戏_威尼斯赌博app-【官网】

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威尼斯赌博游戏_威尼斯赌博app-【官网】

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New lab member: Simon Candelaresi

Simon Candelaresi has joined our team at the 威尼斯赌博游戏_威尼斯赌博app-【官网】 of Augsburg on July 1st as a postdoctoral researcher. He will mainly work as part of the DFG Research Unit SNuBIC, which he already joint in 2022 while still being at the 威尼斯赌博游戏_威尼斯赌博app-【官网】 of Stuttart. Here, he investigates novel algorithms for adaptive multi-physics simulations in the project "C2: Parallel Execution of Adaptive Multi-Physics Simulations on Hierarchical Grids".

Simon's scientific background is at the intersection at mathematics and physics, especially in the area of numerical methods for computational plasma physics. He holds a PhD in astronomy from the 威尼斯赌博游戏_威尼斯赌博app-【官网】 of Stockholm and has extensive experience in developing parallel numerical simulation codes. Before joining the SNuBIC team, he was a Rankin-Sneddon Research Fellow at the 威尼斯赌博游戏_威尼斯赌博app-【官网】 of Glasgow and spent time as Postdoctoral Research Fellow at the 威尼斯赌博游戏_威尼斯赌博app-【官网】 of Dundee.

Welcome to the HPSC Lab, Simon ?! We are looking forward to continuing to work with you!

? Simon Candelaresi

Together with Erik Faulhaber, Sven Berger, Christian Wei?enfels und Gregor Gassner,?we have submitted our paper "Robust and efficient pre-processing techniques for particle-based methods including dynamic boundary generation".

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arXiv:2506.21206 reproduce me!

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Abstract

Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for smoothed particle hydrodynamics (SPH) and other particle-based methods. Our pipeline begins with the generation of a resolution-adaptive point cloud near the geometry's surface employing a face-based neighborhood search. This point cloud forms the basis for a signed distance field, enabling efficient, localized computations near surface regions. To create an initial particle configuration, we apply a hierarchical winding number method for fast and accurate inside-outside segmentation. Particle positions are then relaxed using an SPH-inspired scheme, which also serves to pack boundary particles. This ensures full kernel support and promotes isotropic distributions while preserving the geometry interface. By leveraging the meshless nature of particle-based methods, our approach does not require connectivity information and is thus straightforward to integrate into existing particle-based frameworks. It is robust to imperfect input geometries and memory-efficient without compromising performance. Moreover, our experiments demonstrate that with increasingly higher resolution, the resulting particle distribution converges to the exact geometry.

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