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Ahmed Elmezeny M.A.

Former Employee
ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia Reality
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Ahmed Elmezeny was a staff member at the ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia Reality Division from 2016 to 2020. Since August 2020, he has been working as a post-doc at .

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Main research

Die Forschungsinteressen liegen in den Bereichen Spielkultur, Digitalkultur, Qualitative?Methoden, ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿iensoziologie und?Online Kommunikation.

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Ahmed ist Mitglied der:

  • European Communication Research and Education Association (ECREA)
  • (YECREA Representative of the Digital Games Research Group)
  • Digital Games Research Association (DIGRA)?
  • International Sociological Association (ISA)

Publications

Rothenberger, L., Elmezeny, A. & Wimmer, J. (2019). ¡°ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿iating ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia Usage in Times of Migration: Family Rules and ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia Repertoires of Arab Refugee Children and Teens in Germany¡±. ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ienP?dagogik: Zeitschrift f¨¹r Theorie und Praxis der ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ienbildung.?35, 55-73.? .?

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Rothenberger, L., Elmezeny, A. & Wimmer, J. (2019). ¡°Youtube Helps Us A lot¡± ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia repertoires and social integration of Iraqi and Syrian refugees in Germany. Revue Fran?aise des Sciences de l'Information et de la Communication. 13. doi: 10.4000/rfsic.6857

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Elmezeny, A., Wimmer, J., Tribusean, I., dos Santos, M., Orlova, E., Antonova, A. (2018). Same but Different: A comparative content analysis of trolling in Russian and Brazilian gaming communities. Game Studies. 18(2).?

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Elmezeny, A., Wimmer, J. (2018). Games without frontiers: A framework for analyzing digital game cultures comparatively.?ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia and Communication.?6(2),?S. 80-89.?? ?

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Elmezeny, A., Edenhofer, N., Wimmer, J. (2018). Immersive Storytelling in 360 Degree-Videos: An analysis of interplay between narrative and technical immersion.?Journal of Virtual Worlds Research.?11(1).?

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Elmezeny, A., & Wimmer, J. (2016). Authentic Portrayals of Game Culture? A Content Analysis of the Crowd-funded ?YouTube?Documentary The Smash Brothers.?Well Played, (5)2,?63-84.

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Rothenberger, L., M¨¹ller, K., & Elmezeny, A. (2016, June 21). The discursive construction of terrorist group identity. Terrorism and Political Violence.

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Elmezeny, A., & Wimmer, J. (2015). How gaming achieves popularity: The Case of The Super Smash Brothers.?Digital Games Research Association,?12.

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Lectures

Elmezeny, A. (2019) Defining and Differentiating Free-to-Play Game Culture. The 12th Digital Games Research Association Conference, Kyoto, 2019.

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Regnath, F. & Elmezeny, A. (2019). Me, myself and others: Connecting player identification to gaming social capital.?The 12th Digital Games Research Association Conference, Kyoto, 2019.

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Rothenberger, L., Wimmer, J., & Elmezeny, A. (2019). Integration via Smartphone? ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ienrepertoires und ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ienkompetenz in gefl¨¹chteten arabischsprechenden Familien. Vortrag auf der DGPuK-Jahrestagung, M¨¹nster, 10.05.2019.?

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Rothenberger, L., Elmezeny, A. & Wimmer, J. (2018). Mobile ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia Usage in Times of Migration: The ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia Repertoires of Arab Refugee Children and Teens in Germany. Vortrag auf der ECREA-Preconference ?Children and Adolescents in a Mobile ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia World¡±, Lugano, Schweiz, 31.10.2018.

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Elmezeny, A. & Wimmer, J. (2018) You are what you use: How the media repertoires of German teens reflect their participation and interests. ECREA Conference, Lugano, Switzerland.02.11.2018.

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Elmezeny, A., Rothenberger, L. & Wimmer, J. (2018). ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ienrepertoires in gefl¨¹chteten arabischsprechenden Familien. Vortrag beim ?Runden Tisch Fl¨¹chtlinge¡° der Stadt Erlangen, Erlangen, 24.10.2018.?

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Elmezeny, A., Edenhofer, N., Wimmer, J. (2018). Two Birds With One Stone: An Explorative Analysis of the Interplay Between Narrative and Technical Immersion in 360-degree Videos. International Communication Association Annual Conference, Prague, 2018.?

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Elmezeny, A. (2017). Money Makes The World Go Round: A Look at Unique Free-to-Play Cultural Characteristics, Clash of Realities, Cologne, 2017. CGN.?

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Elmezeny, A. (2016): The cost of a second life: An Ethnographic Look at Free-to-Play Gaming. European Communication Research and Education Association PhD Pre-conference, Prague, 2016.?

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Elmezeny, A. & Wimmer, J. (2016): An international look on game cultures. Abstract at the 3rd ISA Forum of Sociology, Vienna, 2016.?

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Curriculum/Vitae

seit 11/2016?Wissenschaftlicher Mitarbeiter im Fachgebiet ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ienrealit?t, Institut f¨¹r ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ien, Wissen und Kommunikation (imwk), Universit?t Augsburg

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09/2015 ¨C 10/2016?Wissenschaftlicher Mitarbeiter im Fachgebiet Public Relations & Technikkommunikation, Institut f¨¹r ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ien- und Kommunikationswissenschaft (ifmk), TU Ilmenau

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11/2014 -?03/2015?Praktikum bei GoodGame Studios, Hamburg

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04/2013?-?11/2014?Magister Artium (M. A.) mit einer Magisterarbeit zum Thema: ?Mass ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia and Social ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia?Representations of Game Culture¡°

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04/2011?- 03/2013?Communication and Advocay Officer, Save the Children International, Kairo

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05/2010 - 04/2011?Redakteur, ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ia Republic, Kairo?

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10/2009 -?04/2010?Texter, Fortune Promoseven, Kairo?

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04/2005 - 07/2009?Studium Journalismus und Massenkommunikation an der American ÍþÄá˹¶Ä²©ÓÎÏ·_ÍþÄá˹¶Ä²©app-¡¾¹ÙÍø¡¿ in Kairo

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